Later - never mind, it looks like I didn't actually have an account - the changes I made a few months ago show my IP address, not a user name. For some reason they seem to have stopped allowing that.
[added: link nuked due to pay issues and reaction to questions about pay]
Lindy Mechefske posts
Thrilled to be working with Ruth Wood on an anthology of transgender stories. We are interested in stories from anyone under the transgender umbrella as well as stories from the people close to them. We are looking for stories from people anywhere in the world so please share this widely. Submission details below.
PLEASE SHARE WIDELY! ( Read more... )
Freelancer! From the distant future the Factions bring you our Mutant Chronicles Bundle featuring the 2015 Third Edition of Mutant Chronicles, the dieselpunk techno-fantasy RPG of future darkness from Modiphius Entertainment. With its fast-playing, cinematic "2d20" system designed by Jay Little (Star Wars: Edge of the Empire), Mutant Chronicles 3E is a thrill ride across a Solar System beset by megacorporate intrigue and the invasion of a terrible alien force.
Tomorrow I'll go buy some bootees etc.
As usual, June is flying by. Between MisCon and 4th of July, it always seems like I’m flying around getting things wrapped up for the end of the school year and then jumping into summer stuff. It’s no different now that I’m working online instead of in a classroom. OTOH, I’m less tired from working online, so that’s a win.
The late spring meant we’ve been dragging on getting the garden running and getting in the wood. But at last, we got the garden finished off in early June and it is happily growing at our friend S’s place in Clatskanie. This past week in Enterprise, we did get two loads of wood hauled, plus horse show stuff…
But there’s so much to blog about and I keep putting it off because, well, who wants to spam the linkage? I’m thinking now that I need to write some things but just not publish them. The alternative is not blogging at all…and I am discovering that I really don’t like that option, either.
So yeah. Time to start writing blog posts and timing them. I will post one soon talking about the two short pieces I have available on preorder right now. I also want to post about politics, because I’m contemplating a few things. I also want to write and post something about a few things I’ve been considering about writing process that has solidified to some extent by now. And then I also want to blog about the horse.
Meanwhile, I’m putting this one up. Hopefully we’ll see a flurry of posting soon.
Mirrored from Peak Amygdala.
I only know all this because she asked me to look into him and make sure it wasn’t a scam, and while it’s not a scam it’s also fucking uncanny how similar he and I are – not just physical appearance but hobbies and personality (as much as you can get personality from a facebook and a blog). He’s ten years older than me, but otherwise we’re pretty similar.
I emailed her like “I think this guy’s on the level, he’s just looking for a missing piece of his family” and had to stifle a strong urge to be like “Also I want to hang out with him, so be nice.”
I hope Mum likes him, I want to be his Facebook Friend.
from Tumblr http://ift.tt/2thdaPQ
"The Solar System is a roaring mayhem of death and war. The Earth has been swept clean by the violent onslaught of the Dark Legion's monstrous hordes and Undead Legionaries. In the enormous cities of Venus, Mars, and the Outer Planets, heretics devoted to destruction stalk gloomy alleys, spreading their teachings of greed, jealously, and war. With technology failing due to the insidious effects of the Dark Symmetry, humanity must fight the Dark Legion while dealing with infighting and conspiracy from within.
Mutant Chronicles is a full-throttle dieselpunk techno-fantasy RPG, a thrill ride across a Solar System beset by megacorporate intrigue and the invasion of a terrible alien force. Originally published in 1993 by the Swedish company Target Games (now Paradox Entertainment), Mutant Chronicles grew into a franchise, with a Doom Trooper trading card game, three boardgames, a video game, the massive Warzone miniatures game, and two editions of an RPG. More recently there was a 2008 film, a pre-painted miniatures game from Fantasy Flight Games and, last year, a reboot of Warzone by Prodos Games.
In a successful January 2014 Kickstarter campaign, Modiphius Entertainment funded a licensed Third Edition of the Mutant Chronicles RPG and a full support line. The new version uses a fast-playing, cinematic "2d20" system designed by Jay Little (Star Wars: Edge of the Empire). The same system powers the new Modiphius Conan RPG and its forthcoming Star Trek game.
This all-new offer presents the complete 496-page Mutant Chronicles Third Edition corebook along with many faction guides and the Dark Symmetry Campaign. We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to the charity chosen by Chris Birch of Modiphius Entertainment, Vision Rescue. "Modiphius has chosen to support Vision Rescue through a number of different projects," says Chris. "Our goal is to raise US$20,000 for a Vision Rescue Bus."
The total retail value of the titles in this offer at launch is US$119. Customers who pay just US$12.95 get all four titles in our Starter Collection (retail value $52) as DRM-free .PDF ebooks, including the complete 496-page Mutant Chronicles Third Edition rulebook (retail price $20), the Mutant Chronicles Player's Guide extracted from it (retail $10), and two faction books about the megacorporate nation-states of the Solar System: Capitol Source Book (retail $9.50) and Imperial Source Book (retail $12.50).
Those who pay more than the threshold (average) price, which is set at $19.95 to start, also get our entire Bonus Collection with five more titles worth an additional $67, including the Dark Symmetry Campaign (retail $15) that covers the setting's calamitous early history, and the Bauhaus, Mishima, Cybertronic, and Brotherhood Source Books (retail $13 apiece)."
At least one more title will be added after launch. "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early."
I'll be honest, I'm pretty sure this isn't my sort of game, and I probably won't be checking it out, but as with all these bundles it looks like you get a lot for your money.
by Richard J. Chwedyk
“I didn’t go to an arts college to look at another equation!”
So protested one of my students when I scrawled an equation on the blackboard while we spoke about the concept of negative mass (we were playing around with another student’s story, and trying to come up with a plausible FTL drive).
Her frustration underscores a common anxiety many beginning sf writers struggle with. “I’m afraid I don’t know enough science,” they’ll tell me.
I know the feeling. Although I scored well in science and math aptitudes, I never pursued anything in what are now called the STEM fields. And here I am, writing about spaceships, bioengineering, artificial life forms and alternate universes. How dare I?
How dare they? They’ve enrolled in an arts college. Many of them are majors in Creative Writing. What kind of a background is that for becoming a science fiction writer?
The interesting thing I’ve discovered is: When I’ve queried those same anxious students about space exploration, robotics, CRISPR genome editing, dark energy and dozens of other current topics, they’re exceptionally familiar with them. So familiar, in fact, they take for granted how much they really know.
To some degree, we can thank online media information resources. Granted, though there’s a lot of bad information out there on the internet, it should not overshadow the simple fact that so much good information is available to anyone who can get online. Even for folks who still prefer paper journals and libraries, the abundance of information is awe inspiring.
Often, many of us are appalled by statistics recounting how many Americans believe cave men rode on dinosaurs and that the universe is a little over six thousand years old. Disheartening as that is, it’s not a problem I face in my classroom, to my relief.
Even so, I have my students do some exercises where they utilize stories about recent scientific/technological developments as a basis for fiction. We call it “NOT a Science Project.” I’m always amazed at how well some of them do their homework, and how often a simple exercise becomes the basis for a final project.
Recently, I’ve been impressed enough with their abilities to reconsider changing my emphasis: from what we know to what we don’t know.
Encouraging for me to see I’m not alone in this. Recently, physicist Daniel Whiteside’s and cartoonist Jorge Cham’s We Have No Idea: A Guide to the Unknown Universe was featured on the public radio Here and Now program.
I’ve read a number of editorials and commentaries recently in the general press, the science press and sf-related sites, about how “the future is here” – that sf addressing our future is finding it difficult to come up with new and relevant topics . Not that these complaints haven’t followed our “genre” for as long as it’s existed, but the signal seems louder thanks to our ubiquitous media.
Our confidence in our current knowledge is hard-earned and well-deserved – we have extraordinary scientists utilizing incredible technology to pursue important research, and accomplishing this within a culture that, when it is not antagonistic to pure research, does its best to disregard it.
What may help bring us back to Earth, if you’ll excuse the expression, is some serious contemplation of all that we yet don’t know – enough that, very possibly, can fundamentally change our ideas of where we’re going in the future and what we’ll do when we get there.
Not only does consideration of all we don’t know provide a necessary dose of humility, it provides a multiplicity of directions we science fiction writers can explore (and ways to explore them) as we follow Theodore Sturgeon’s proverbial advice to “Ask the next question.”
In a recent interview, I found myself, quite unexpectedly, saying, “Science isn’t always about the things we know; it’s more often about what we don’t know. It’s about the mystery.”
What I’m working toward now is finding more ways to incorporate the mystery of science into my fall classes, and all my future classes.
Richard Chwedyk is a Nebula Award-winning science fiction writer, poet and teacher. His work has appeared in Nebula Awards Showcase 2004, Year’s Best SF 7, Year’s Best SF 8, Fantasy and Science Fiction, Amazing Stories, Space and Time, 80! Memories and Reflections on Ursula K. Le Guin and other publications. A collection of his “saur” stories is making the rounds. He lives in Chicago with his wife, poet Pamela Miller, and occasionally blogs at Critinomicon.
Mirrored from the latest entry in Daron's Guitar Chronicles.
Tell me. When do you think the worst possible time for my hand to cramp up would be? In the middle of the show? Right at the beginning of the acoustic segment with me and Ziggy? Right in the middle of “Candlelight?” The fact that it happened the in the five minutes before we went on proves that things could have been worse. Right?( Read the rest of this entry » )