https://oliveoctopus.ink/videogames.htm
Video Games
December 26th, 2025

I reside in both digital and analog worlds. I've been glued to a computer since the 90s but have always taken notes, made lists, etc. on paper. My cell phone has a built-in stylus that I use to jot down handwritten notes on the screen when I'm not connecting with online communities via Discord, Twitch, YouTube, or social media. My day job is building things for the web and I genuinely love using HTML and CSS, but in my free time I write for this site about using analog tools while using analog tools (at least for first drafts). I love card and board games, but finding people and time to play those can be a challenge so I've spent more time playing video games.
Growing up I had brief access to my cousins' original Nintendo NES console and then later my family got the N64, but I've mostly played games on the PC—and I still have a box of game discs from the 90s into the early 2010s. Three games I remember playing in my teens that stick out as favorites are Myst, The Journeyman Project Trilogy, and Star Trek: The Next Generation "A Final Unity" (did I invent achievements when I put a gold star on the case of this one after finishing it?). I definitely had a notebook to take puzzle-related notes while playing the Myst series.

I'll play a range of games but the ones that stand out for me are likely to be very strong in at least one of these areas: good puzzles (or a unique game mechanic), artistic style, and story. I think being drawn to stories is a pretty universal human trait, but I'm particularly fascinated with the art of storytelling—how information and story elements are relayed and emotional, intellectual, even physical responses are created in the audience (in this case, the player).
Video games are complex, multi-media experiences with so many layers—the visual design of the world, characters, and user interface; the use of color, lighting, music, ambient sound, and sound effects to set a mood; the writing and delivery of story elements via text on screen or vocal performances; the game mechanics, puzzles, and interactions—that (should) all come together to tell a cohesive story, but unlike with movies, tv, etc. the player also becomes an active participant in the telling of the story.
This year I've barely played games, but every time discussions of games come up I remember those that have stuck with me years later and I long to experience the next game that will join that list. These are games on that list, in no particular order, that went beyond being a way to pass the time. Here's my challenge though—one common thread in why I love these games is how important the journey of discovery and surprise as the games reveal what they are was to my experience, so I have to walk a thin line to share a bit of what made the game special without ruining that first-play-through experience. These are games I would erase from my memory just to experience for the first time again if I could.
Puzzle
The Witness
You find yourself alone on a strange, colorful island presented with increasingly complex puzzles to solve. You learn the “language” of the game and puzzle mechanics entirely by doing—wandering around, observing and interacting with the world. There's not much in the way of story or plot, the goal is to discover and solve all the puzzles. Unlocking each new layer of complexity gets increasingly difficult but when you get it, when you see it—it's very satisfying.

I still have not 100%-ed this game, but I keep going back year after year to get a little closer.
Puzzle Platformer
Portal
In Portal you are given a tool that feels like a cheat to simply bypass traditional platformer puzzles, but then must use this "cheat" to do what would otherwise be impossible as you work your way through a series of test chambers as a human lab rat. This game challenges you to rethink "platformers" and leverage physics, with a generous helping of snarky humor.

My first experience of this game was sitting on the couch watching another person play it, and to minimize spoilers let's just say the story took a turn and we both stayed up late to finish the game in one sitting. The sequel to this game, Portal 2, is a more elaborate two-player co-op game that we played together. I had a moment when I realized that Portal was released nearly two decades ago, but I think both of these games hold up.
If you like the vibes of Portal, also check out The Stanley Parable which is set in an office environment and has less platforming and more story.

My 40th birthday, IYKYK.
RPG (Role-Playing Game)
Disco Elysium
This game is gritty and grim, but the aesthetics, writing, and interesting mechanic of including dice checks in conversation and actions drew me in. The role playing elements and skill tree are unlike anything I've ever seen. It's not a game for everyone, but those in for a dark, twisted, philosophical journey from writers who relish a playful use of language, internal monologue, and storytelling might enjoy it too.

Adventure Puzzle
Journey
This game is aptly named—designed to only take a few hours with relatively simple controls so the entire story arc can be experienced in one sitting. A completely unexpected surprise detail in this game turned my playthrough into a uniquely memorable experience. I won't say any more, if you're intrigued the game is worth a few hours of time to go on the journey and hopefully experience the magic of it like I did. This was a Playstation exclusive for a long time, but I finally got the chance to play once it was available on Windows (it's also on iOS).

Action-Adventure Puzzle
Tunic
This game feels nostalgic, often compared to Zelda, yet not quite like games I've played before. It's challenging, but rewarding, and I couldn't put it down.

Roguelike Deckbuilder
Inscryption
A horror card game? Yes, but that's just the beginning. The horror themes are certainly a reason to pass on this one, but this is one of the most unique games I've ever played, and I don't want to say any more than that.

This game made me realize that I should try the Slay the Spire, a more straightforward roguelike deckbuilder. Balatro is another excellent game in this genre that I've spent many hours playing, especially once it was also released on mobile.
Puzzle Platformer
Animal Well
I fell down the well for many hours until I completed the primary narrative (and some of the extras) of this game. This game is beautifully designed and draws you in to explore with interesting puzzles and platforming mechanics.

Story-Rich Walking Simulator
What Remains of Edith Finch
The "walking simulator" genre is where games become an interactive story and your actions may not affect the outcome of the story, but the experience of a story is much more visceral as you step into the shoes of the character(s). In this game you flow through the tragic stories of each member of a "cursed" family with some of the most artistic storytelling I've ever experienced.

Firewatch is another popular "walking simulator" interactive story game worth checking out.
Honorable Mentions
In the interest of actually getting this post published sometime this century, I can't include every game I've ever enjoyed—but here are a few more that stood out as I scrolled through my Steam library.
- Sagrada - a digital version of my favorite board game, also available on mobile, which includes a daily challenge mode.
- Dorfromantic - a simple but surprisingly engaging puzzle game with cozy vibes.
- Stray - be a stray cat exploring a city of robots.
- Control - I don't go for a lot of "shooty" games but this adds supernatural powers within an interesting world that I really enjoyed.
- Dredge - chill fishing game... until the sun goes down and things start getting weird.
- Sackboy: A Big Adventure - I love the PlayStation exclusive Little Big Planet series of platformers featuring the adorable Sackboy (and excellent music), but this spinoff is also available on PC.
- The Room (series) - solve elaborate puzzle boxes and escape-room-like environments (originally released on mobile platforms).
- Gorogoa, Maquette, and The Bridge - interesting, artsy puzzle games.
On Deck
The "To Be Played" Queue
What's on deck (in this case, a Steam Deck) for me as I hope to spend a little time gaming during time off for the holidays at the end of the year? There are dozens of unplayed or unfinished games in my Steam library, but these three games are at the top of the list.
Clair Obscur: Expedition 33
Sometimes I start hearing about a game in a certain way that catches my attention as potentially something special—so I'll get the game and go in with as little knowledge as possible to let the game show me what it is. This is one of those games.
Ōkami HD
This is an older game (first released in 2006, the HD version in 2017) that missed my radar but was recommended to me recently by a co-worker. Again I've purposefully avoided learning too much about it beyond it's an action-adventure game with a beautiful Sumi-e ink art style.
Blue Prince
I've started this game (released earlier this year), but haven't gotten too deep into it yet. This is another game that I went into knowing very little other than it was a puzzle game, I hope it's one that will end up on my list of memorable games. I am using a notebook and multi-pen with this one.
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